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7月24日周五
  1. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.131.1

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. [!Warning] Starting with version v0.131.0 , Assets/UniGLTF, VRM, and VRM10 have been moved to the Packages folder. Therefore, please specify path=/Packages/UniGLTF , path=/Packages/VRM , or path=/Packages/VRM10 . UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.1" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.1" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.1" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. What's Changed perf: Align the implementation of fromToQuaternion with the pseudocode in the spec by @0b5vr in #2760 Fix: blendshape normals import (UniGLTF/UniVRM) by @tdw46 in #2761 Fix crash when reading texture transform bind without scale by @aaronfranke in #2763 Fix RebuildHumanAvatar so it works in play mode by @AnsisMalins in #2764 Editor Importer Optimization: AssetDatabase StartAssetEditing & StopAssetEditing blocks by @GeneTailor in #2774 Let com.unity.cloud.gltfast claim .glb/.gltf file format by @Kushulain in #2776 [fix]コンパイルエラーの修正 by @ousttrue in #2777 Fix memory leak caused by unreleased static references by @hadashiA in #2781 Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline by @redwyre in #2741 Fix MToon material importers ignoring custom shader by @Uralstech in #2768 [expression] NodeTransform を追加 by @ousttrue in #2771 UniVRM-0.131.1 by @ousttrue in #2782 [compile error] Vrm10Exporter.ReverseX and UniGLTF.UnityExtensions.ReverseX by @ousttrue in #2784 update action by @ousttrue in #2791 New Contributors @tdw46 made their first contribution in #2761 @aaronfranke made their first contribution in #2763 @AnsisMalins made their first contribution in #2764 @GeneTailor made their first contribution in #2774 @Kushulain made their first contribution in #2776 @hadashiA made their first contribution in #2781 @redwyre made their first contribution in #2741 @Uralstech made their first contribution in #2768 Full Changelog : v0.131.0...v0.131.1 官方 Release:v0.131.1。请查看 Release notes、依赖和许可证变化。

  2. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.131.2

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. [!Warning] Starting with version v0.131.0 , Assets/UniGLTF, VRM, and VRM10 have been moved to the Packages folder. Therefore, please specify path=/Packages/UniGLTF , path=/Packages/VRM , or path=/Packages/VRM10 . UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.2 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.2 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.2 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/UniGLTF#v0.131.2" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM#v0.131.2" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Packages/VRM10#v0.131.2" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. What's Changed FromToRotationの判定をより厳密にする by @notargs in #2798 Replace math.normalize to math.normalizesafe by @notargs in #2795 Dispose SpringBone runtime when destroyed before Vrm10Runtime is created by @noir-neo in #2794 Fix NativeArray memory leaks (FastSpringBoneCombinedBuffer) by @hadashiA in #2787 Fix RestoreInitialTransform init-pose by @hadashiA in #2786 Unity 6000.5 の破壊的変更で生じたエラーへの対応 by @matsutaka-pxv in #2804 Fixed #2808 - on empty submeshes still continue to process all remain… by @cpetry in #2809 UI improvements for the Spring Bone Editor by @ousttrue in #2806 Unity 6.2 以降 6.5 未満で TreeView が Obsolete 警告を出すのに対応 by @saturday06 in #2810 Unity 6.2 以降で ShaderUtil の一部のメンバーが Obsolete 警告を出すのに対応 by @saturday06 in #2811 ktx 参照の復旧と IsAllTexturesYFlipped = true by @ousttrue in #2816 com.unity.cloud.ktx>=3.0.0 by @ousttrue in #2817 [Expression] add Vrm10RuntimeExpression.Reload by @ousttrue in #2819 UniVRM-0.131.2 by @ousttrue in #2815 Fix import Exception from Unity-6.4 by @ousttrue in #2814 [expression] PreviewMaterialItem が複数の Material(単一の sharedMaterial から複数のコピーが派生)を保持 by @ousttrue in #2822 New Contributors @noir-neo made their first contribution in #2794 Full Changelog : v0.131.1...v0.131.2 官方 Release:v0.131.2。请查看 Release notes、依赖和许可证变化。

7月16日周四
  1. GitHub · princeton-vl/infinigen

    princeton-vl/infinigen 发布 Infinigen 2.0.0a1 - First alpha release of 2.0 overhaul

    Released first version of new infinigen2 package. Adds new overhauled Python API with controllable arguments. Overhauled CLI for ease of use and oneline uvx execution Adds new high quality indoor room materials, and a simplified room generator (other scenetypes not yet supported) New documentation, now includes controllable APIs and image results Video: https://www.youtube.com/watch?v=_T-BAda645U Docs & Getting Started: https://infinigen.cs.princeton.edu/docs/latest/ Full Changelog : v1.19.0...v2.0.0a1 官方 Release:v2.0.0a1。请查看 Release notes、依赖和许可证变化。

7月10日周五
7月9日周四
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.5

    v3.5.4...v3.5.5 https://github.com/pixiv/three-vrm/tree/v3.5.5 🧹 Chores chore(deps-dev): bump esbuild from 0.28.0 to 0.28.1 by @dependabot [bot] in #1819 chore(deps-dev): bump typedoc from 0.28.18 to 0.28.19 by @dependabot [bot] in #1835 chore(deps-dev): bump typescript from 6.0.2 to 6.0.3 by @dependabot [bot] in #1837 chore(deps-dev): bump globals from 17.4.0 to 17.7.0 by @dependabot [bot] in #1847 chore(deps-dev): bump @gltf-transform/core from 4.3.0 to 4.4.0 by @dependabot [bot] in #1849 chore(deps-dev): bump prettier from 3.8.1 to 3.9.4 by @dependabot [bot] in #1848 chore(deps-dev): bump lint-staged from 16.4.0 to 17.0.8 by @dependabot [bot] in #1846 bump types/node-25.6 by @ke456-png in #1853 官方 Release:v3.5.5。请查看 Release notes、依赖和许可证变化。

7月8日周三
  1. GitHub · open-ribbi/velocut

    open-ribbi/velocut 发布 v0.1.0

    E2E: split data/UI assertions after reload; CI retry + trace + failur… 官方 Release:v0.1.0。请查看 Release notes、依赖和许可证变化。

6月15日周一
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.4

    v3.5.3...v3.5.4 https://github.com/pixiv/three-vrm/tree/v3.5.4 💡 Behavior Changes #1842 : three-vrm-core, humanoid, Handle negative node indices (-1) in VRM0.0 humanoid bones #1843 : warn when VRM0 morph bind target mesh is not found 🧹 Chores #1844 : pnpm-workspace.yaml, add allowBuilds config for esbuild and nx 官方 Release:v3.5.4。请查看 Release notes、依赖和许可证变化。

5月31日周日
  1. GitHub · Augani/openreel-video

    Augani/openreel-video 发布 v0.5.0 - Tabbed Inspector Redesign

    ## Tabbed Inspector Redesign The editor's right-side inspector is rebuilt from a single endless scroll column (fake scroll-anchor "tabs") into **real isolated tabs** — clicking a tab shows only that tab's controls, like professional NLEs. ### Highlights - **Real isolated tabs** per clip type — `Transform · Color · Effects · Audio · Speed · Animate · AI` (and `Style` for text/shape/SVG). Tab sets adapt to the selected clip type so every control is reachable and no tab is empty. - **All existing functionality preserved** — ~40 sections re-parented under tabs, none removed. - **Slider ergonomics** — click a value to type an exact number; double-click to reset to default. - **Persistent active tab** (remembered across clip selections) + per-tab error boundaries. ### Under the hood - `InspectorPanel.tsx` refactored from 2,335 → 1,351 lines as a controller, delegating to 8 focused tab components. - 20+ new tests including real-component render tests proving tab isolation and per-clip-type reachability. - Full test suite green and deterministic; typecheck clean across all packages. PR #71.

5月19日周二
  1. GitHub · sparkjsdev/spark

    sparkjsdev/spark 发布 v2.1.0

    2.1.0 (May 18, 2026) Bug fixes and adjustments post 2.0.0 release. Enhancements Support plain x/y/z/r/g/b point clouds in ply files ( #340 ) ( @mrxz ) Implement forEachSplat and getBoundingBox for PagedSplats ( #324 ) ( @mrxz ) Specify 0.180.0 or higher as Three.js peer dependency ( #309 ) ( @mrxz ) Bug Fixes Rename packed to packedData as Chrome 149 onwards considers it a reserved keyword ( #351 ) ( @mrxz ) Remove spark-internal-rs from biome.json ignore list ( #350 ) ( @mrxz ) Fix issue when premultipliedAlpha cannot longer be changed on the fly ( #331 ) ( @mrxz ) Fix problem when loading CloudCompare-exported binary PLY files ( #338 ) ( @mrxz ) Address memory leak by clearing texture references so can be GCed ( #326 ) ( @mrxz ) Fix examples importmaps ( @mrxz , @dmarcos ) Docs Improvements ( @mrxz , @dmarcos , @mikeyzhong ) 官方 Release:v2.1.0。请查看 Release notes、依赖和许可证变化。

5月18日周一
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.3

    v3.5.2...v3.5.3 https://github.com/pixiv/three-vrm/tree/v3.5.3 💡 Behavior Changes #1840 : fix: VRMSpringBoneLoaderPlugin, VRM0 import, improve error handling #1841 : fix: MToon loader, improve texture assignment error handling 官方 Release:v3.5.3。请查看 Release notes、依赖和许可证变化。

5月15日周五
  1. GitHub · Augani/openreel-video

    Augani/openreel-video 发布 v0.4.0 - Editing Templates & Audio Engine

    ## What's New ### Editing Templates & Recipes - **One-click effect recipes** — 37 built-in templates across cinema, glitch, retro, social, branding, color, overlay, and text categories - **Applied effects panel** at the top of the inspector — see everything applied to a clip, edit controls, or remove with one click - **Layer-correct rendering** — template overlays render above video, not behind - **Template controls** — adjustable parameters (sliders, colors, text) per recipe ### Audio Engine - **Spectral noise reduction** with recommendation-based analysis and progress tracking - **Audio effects engine** integration with volume automation - **Playback locking** during effect application to prevent conflicts ### Performance Fixes - **Color grading no longer freezes the app** — 150ms debounce on effect changes prevents VTDecoder memory explosion from render flooding - **Clip effects and adjacent transitions** fixed ### Other Improvements - Drag-and-drop import restored in assets panel - Templates tab scrolling fixed - Recording template proportions corrected (REC dot now matches text size) ## Full Changelog https://github.com/Augani/openreel-video/compare/v0.3.0...v0.4.0

5月11日周一
  1. GitHub · Augani/openreel-video

    Augani/openreel-video 发布 v0.3.0 - Video Stabilization & Timeline Polish

    ## Features - **Video stabilization** — FFmpeg vidstab running in-browser via WASM. Tracks camera motion frame-by-frame and corrects it while extending edges (no resolution loss from zooming). User-controlled strength affects analysis precision and smoothing. - **Smooth slow motion** — Optical flow frame interpolation for fluid slow-mo playback - **AI highlight extractor** — Automatically detect key moments in footage - **Text behind subject** — MediaPipe segmentation for text-behind-person effect - **Multi-language transcription** — Subtitle generation with MOV file support - **Noise reduction** — Audio enhancement workflow - **Playhead snap-to-edges** — Playhead gently snaps to clip boundaries when dragging slowly; fast drags pass through unobstructed - **Visible trim handles** — Selected clips show solid handles with grip indicator at both ends - **Preview zoom options** — 50% and 75% zoom-out in preview controls - **Color picker transparency** — Alpha channel support in color pickers - **Command-based editing** — Full undo/redo history system ## Fixes - Smooth timeline scrubbing — RAF-throttled playhead drag with 50ms frame decode debounce - Export includes stabilized video at max quality (`-preset slow -crf 15`) - Only trimmed portion of clips is processed during stabilization - Prevent decoder thrash during timeline scrubbing - Properly isolate audio streams when separating tracks - Fix SVG border artifacts during emphasis animations - Detect multiple audio streams via FFmpeg probe fallback

5月7日周四
  1. GitHub · Augani/openreel-video

    Augani/openreel-video 发布 v0.2.0

    ## What's New ### Features - **Click-to-select SVG/graphics from preview player** — Graphics (shapes, SVGs, stickers) can now be selected directly by clicking them on the canvas, with hover feedback showing clip boundaries (#37) - **Separate multiple audio tracks from imported video files** — "Separate Audio" now creates one audio clip per audio track in the source file, each routed to its own timeline track (#38) ### Bug Fixes & Improvements - Audio waveform display on video clips in timeline - SVG/emoji clips rendering and emoji resize fixes - Reduced peak memory usage during long video export **Full Changelog**: https://github.com/Augani/openreel-video/compare/v0.1.0...v0.2.0

5月6日周三
  1. GitHub · nianticlabs/spz

    nianticlabs/spz 发布 v3.0.0

    What's Changed Add BUILD_TOOLS option, enable C++17 for CLI targets by @kring in #63 Update README.md by @azadbal in #65 Integrate Vendor-specific SPZ Extensions, WASM Bindings, and CMake Improvements (Backward-Compatible) by @raymondyfei in #67 Performance: Optimization for C++/JS Data Transfer by @raymondyfei in #74 Switch SPZ compression from GZip to ZSTD with parallel multi-stream encoding by @udwinj in #73 Reinstate Backwards Compatibility Writing by @lukeyreyno in #76 Move V4 Extensions to Memory Space between Header and TOC by @lukeyreyno in #77 [ci] Run Python tests on macOS by @RiyaanB in #78 Install headers to spz prefix by @hobu in #48 [perf] Use std::nth_element for medianVolume() by @RiyaanB in #79 New Contributors @kring made their first contribution in #63 @udwinj made their first contribution in #73 @lukeyreyno made their first contribution in #76 @RiyaanB made their first contribution in #78 Full Changelog : v2.1.0...v3.0.0 官方 Release:v3.0.0。请查看 Release notes、依赖和许可证变化。

4月16日周四
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.2

    v3.5.1...v3.5.2 https://github.com/pixiv/three-vrm/tree/v3.5.2 📢 NOTE FOR DEVS #1829 : Development and release workflows have moved from Yarn v1 to pnpm. Contributors should use pnpm going forward. 🐛 Bugfixes #1833 : fix: change version specifier of workspace dependencies to workspace:* 📦 Deps #1829 : chore: yarn v1 -> pnpm 10.33.0 #1832 : Bump deps (bulk) 官方 Release:v3.5.2。请查看 Release notes、依赖和许可证变化。

4月14日周二
3月12日周四
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.1

    v3.5.0...v3.5.1 https://github.com/pixiv/three-vrm/tree/v3.5.1 🧹 Chores docs: update CONTRIBUTING.md, add contribution guidelines by @0b5vr in #1815 📦 Deps chore(deps-dev): bump prettier from 3.8.0 to 3.8.1 by @dependabot [bot] in #1797 chore(deps-dev): bump eslint-plugin-html from 8.1.3 to 8.1.4 by @dependabot [bot] in #1799 chore(deps-dev): bump globals from 17.0.0 to 17.3.0 by @dependabot [bot] in #1801 chore(deps-dev): bump esbuild from 0.27.2 to 0.27.3 by @dependabot [bot] in #1804 chore(deps-dev): bump typedoc from 0.28.16 to 0.28.17 by @dependabot [bot] in #1808 chore(deps-dev): bump lerna from 9.0.3 to 9.0.4 by @dependabot [bot] in #1810 chore(deps-dev): bump typescript-eslint from 8.53.1 to 8.56.0 by @dependabot [bot] in #1812 chore(deps-dev): bump rimraf from 6.1.2 to 6.1.3 by @dependabot [bot] in #1813 chore(deps): bump rollup from 4.54.0 to 4.59.0 by @dependabot [bot] in #1814 chore(deps-dev): bump @types/node from 24.7.0 to 25.3.0 by @dependabot [bot] in #1811 chore(deps-dev): bump @eslint/js from 9.39.2 to 10.0.1 by @dependabot [bot] in #1803 Full Changelog : v3.5.0...v3.5.1 官方 Release:v3.5.1。请查看 Release notes、依赖和许可证变化。

2月27日周五
  1. GitHub · Augani/openreel-video

    Augani/openreel-video 发布 v0.1.0 — First Release

    ## v0.1.0 — First Release The first tagged release of OpenReel Video, a professional browser-based video editor. ### Core Features - **Timeline editing** — multi-track video, audio, image, text, and graphics clips with drag-and-drop - **WebGPU rendering** — hardware-accelerated preview with Canvas2D fallback - **Video export** — direct-to-disk encoding via File System Access API + MediaBunny (WebCodecs) - **Audio engine** — Web Audio API with effects (EQ, reverb, compressor), beat detection, and audio mixing - **Text system** — 20+ text animations with keyframe support - **Graphics** — shapes, SVG rendering, stickers, and particle effects - **Video effects** — filters, color correction, and emphasis animations - **AI features** — auto cut silence, beat sync - **Project persistence** — IndexedDB auto-save with project recovery - **Undo/redo** — full action-based editing history ### UI - Responsive editor with resizable panels (assets, preview, inspector, timeline) - Media asset panel with grid/list view modes and search - Preview zoom control and fullscreen mode - Keyboard shortcuts throughout ### Export - MP4, WebM, MOV formats - Streams directly to disk — no in-memory blob accumulation - Software encoding for stability on Apple Silicon ### Deployment - Cloudflare Pages hosting - Vite build with code splitting - WASM modules for FFT, WAV encoding, and beat detection

2月26日周四
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.5.0

    v3.4.5...v3.5.0 https://github.com/pixiv/three-vrm/tree/v3.5.0 📢 IMPORTANT 📢 #1794 fixes the behavior of MToon to respect rimLightingMixFactor lthough this is a bugfix, models that set rimLightingMixFactor to a non-default value may show visual differences. Please take care if you use models with customized rimLightingMixFactor , or if your app allows users to load and render arbitrary models. ✨ New Features #1806 : removeUnnecessaryVertices now supports interleaved buffers 🐛 Bugfixes #1794 : MToon, fix the behavior of rimLightingMixFactor 📦 Deps #1795 : Bump node to 24.13.0 #1793 : bump eslint suite to latest #1789 : bump prettier from 3.6.2 to 3.8.0 #1781 : bump globals from 16.4.0 to 17.0.0 #1774 : bump rimraf from 6.0.1 to 6.1.2 #1792 : bump typedoc from 0.28.15 to 0.28.16 #1780 : bump @gltf-transform/core from 4.2.1 to 4.3.0 官方 Release:v3.5.0。请查看 Release notes、依赖和许可证变化。

2月19日周四
  1. GitHub · nianticlabs/spz

    nianticlabs/spz 发布 v2.0.23: Fix macOS sed compatibility issue - use perl instead

    macOS sed requires 'sed -i "" ...' syntax while Linux uses 'sed -i ...'. Switched to 'perl -i -pe' which works identically on both platforms. Also updated grep command to work on macOS which doesn't have grep -P (PCRE support) by adding a fallback using standard grep. Fixes error: sed: 1: "pyproject.toml": extra characters at the end of p command Co-Authored-By: Claude Sonnet 4.5 noreply@anthropic.com 官方 Release:v2.0.23。请查看 Release notes、依赖和许可证变化。

  2. GitHub · nianticlabs/spz

    nianticlabs/spz 发布 v2.0.22: Add loop to find next available tag version

    Multiple tags already exist (v2.0.20, v2.0.21, etc.) from previous failed release attempts. The script now loops through versions until it finds either: A non-existent tag (creates it) An existing tag pointing to current commit (reuses it) This prevents 'tag already exists' errors when multiple release attempts have left behind tags. Max 10 attempts to prevent infinite loops. Co-Authored-By: Claude Sonnet 4.5 noreply@anthropic.com 官方 Release:v2.0.22。请查看 Release notes、依赖和许可证变化。

1月13日周二
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.4.5

    v3.4.4...v3.4.5 Milestone 🐛 Bugfixes #1785 : MToon, Fix shadow casting with SpotLight ( @halby24 ) 📄 Docs #1784 , #1788 : MToon, Update feature-test.html 💯 Tests #1770 : Migrate from jest to vitest 🧹 Chores #1783 : Update copyright year 📦 Deps Automated: #1763 , #1764 , #1765 , #1766 , #1767 , #1768 , #1769 官方 Release:v3.4.5。请查看 Release notes、依赖和许可证变化。

2025年11月15日周六
  1. GitHub · princeton-vl/infinigen

    princeton-vl/infinigen 发布 v1.19.0 - Infinigen Articulated update

    Added new articulated object generators - full list now includes 18 object categories, including doors, toasters, refrigerators, ovens, microwaves, cabinets, drawers, cooktops, lamps, trashcans, boxes, pepper grinders, windows, dishwashers, faucets, soap dispensers, door handles, and pliers Added geometry and joint metadata, physics parameters, and improved simulation efficiency Released dataset of 20k+ articulated assets: https://huggingface.co/datasets/princeton-vl/infinigen-articulated Check out our latest paper here: https://arxiv.org/abs/2505.10755 output.mp4 Full Changelog : v1.17.0...v1.19.0 官方 Release:v1.19.0。请查看 Release notes、依赖和许可证变化。

2025年11月10日周一
  1. GitHub · AcademySoftwareFoundation/OpenTimelineIO

    AcademySoftwareFoundation/OpenTimelineIO 发布 Beta 18.1 - Python Wheel Fixes

    This release fixes an issue with python wheels on linux. ## What's Changed * Staging 0.18.1 development version by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1974 * Bumped cibuildwheel to version 3.2.1 by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1973 * 0.18.1 release by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1975 **Full Changelog**: https://github.com/AcademySoftwareFoundation/OpenTimelineIO/compare/v0.18.0...v0.18.1

2025年11月7日周五
  1. GitHub · AcademySoftwareFoundation/OpenTimelineIO

    AcademySoftwareFoundation/OpenTimelineIO 发布 Beta 18 - November 2025

    ## Summary This release includes a large number of fixes as well as schema improvements. ## Big Changes - Add `enabled` flag to `Effect` schema - Drop Imath 2 support - Remove vfx platform 2020 support from README.md, add 2024 and 2025 - Added a Color primitive structure for assigning colors to elements (this is not meant to represent pixel colors) - Per-Track and Per-Clip Color - Added `--remove-effects feature` to otiotool - Remove OTIOView from the core library (The old python library is now stored [here](https://github.com/OpenTimelineIO/otioview) - though we encourage people to use [Raven](https://github.com/OpenTimelineIO/raven) instead) - Add support for C++ symbol visibility - Document C++ API with Doxygen markup ## What's Changed * Initialize v0.18 by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1775 * #1680 fix segmentation fault when appending None by @semagnum in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1778 * Second draft of file bundle adapter docs. by @ssteinbach in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1709 * Fix #1347 documentation on time ranges by @semagnum in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1780 * #1677 otiotool verify ranges by @semagnum in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1779 * Disable 32-bit Python builds by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1789 * Updated Effect schema with enabled flag by @fschleich in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1798 * Deprecate c++ demangling. by @furby-tm in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1800 * Fix for find_children() with stacks #2 by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1766 * Add Python build for Linux on ARM architecture by @tomviner in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1795 * Added a list of applications integrating OTIO by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1812 * Improve handling of rates when converting to timecode strings by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1477 * Add effect and marker initialization to Clip by @peter-targett in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1808 * Add AnyDictionary and AnyVector support for V2d and Box2d by @peter-targett in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1811 * Fix typos by @rex4539 in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1821 * Fix CI issue with gcov by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1823 * Revert whitespace changes to otio-serialized-schema.md by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1824 * Fix comments about header dependencies by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1826 * Update GH actions to fix CI builds by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1828 * Replace backticks with quotes in pypi-publish GHA workflow by @JeanChristopheMorinPerso in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1837 * Bump actions/setup-python from 4.3.0 to 5.4.0 by @dependabot[bot] in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1829 * Bump actions/checkout from 3 to 4 by @dependabot[bot] in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1731 * Add convenience functions by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1825 * Update README.md by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1851 * Drop Imath2 support and modernize Imath includes by @jlskuz in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1852 * Added support for custom adapter hooks by @timlehr in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1801 * V2d serialization fix by @rogernelson in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1861 * Allow build system to use rapidjson from the system by @jlskuz in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1859 * Fix bug w/ url_utils.filepath_from_url + rel paths with a single "/" by @ssteinbach in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1862 * Don't fallback to Imath from src/deps by @jlskuz in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1864 * Simplify the C++ example by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1867 * Add SOVERSION for the C++ libraries by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1860 * Add Doxygen comments to opentime by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1866 * Bump src/deps/Imath from `b90cc01` to `f65b01c` by @dependabot[bot] in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1858 * Drop dead OTIO_IMATH_LIBS cmake option by @jlskuz in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1874 * Add Doxygen comments to opentimelineio by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1868 * Remove unused path from the C++ install by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1882 * Remove vfx platform 2020 support from README.md, add 2024 and 2025, note that 3.12 is also supported by @ssteinbach in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1883 * Workflow fix, exclude cannot be empty by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1898 * Bump minimum OS X deployment version to 10.15 by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1893 * fixed image bounds error status null bug + test case by @cato-o in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1896 * moved find_clips function to superclass and added test case by @cato-o in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1902 * Add Kdenlive to ADOPTERS by @frdbr in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1914 * Per-Track and Per-Clip Color by @semagnum in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1887 * Fix color deserialization, add schema by @semagnum in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1915 * Add version header. by @peter-targett in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1907 * Added --remove-effects feature to otiotool. by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1912 * otiotool docs by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1921 * Hide our custom fabs() function by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1929 * Temporarily disable check_manifest on MinGW by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1935 * Reduce the number of dependabot C++ checks by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1939 * Fix various typos by @luzpaz in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1936 * Update Imath to v3.2.1 by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1941 * Update rapidjson to latest by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1943 * Update pybind11 to v2.13.6 by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1942 * Remove the last remains of opentimelineio_contrib by @apetrynet in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1946 * Fixed transparent Color constant. by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1949 * Remove OtioView from OTIO-Core by @apetrynet in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1944 * Update CI from macOS-13 to macOS-14 by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1954 * Initialize test_v2d.py variables by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1955 * Export C++ symbols part 2 by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1953 * add support for python 3.13 (vfx platform 2026) by @rogernelson in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1957 * Fixes for the C++ exports by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1959 * Reduce dependabot frequency by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1958 * Reorder initializers to silence a warning. by @jminor in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1960 * Initialize Python Imath values by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1956 * Fixes for C++ examples by @darbyjohnston in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1967 * Update README to reflect release status by @meshula in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1964 * 0.18.0 Release by @reinecke in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1969 ## New Contributors * @semagnum made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1778 * @fschleich made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1798 * @furby-tm made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1800 * @tomviner made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1795 * @rex4539 made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1821 * @cato-o made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1896 * @frdbr made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1914 * @luzpaz made their first contribution in https://github.com/AcademySoftwareFoundation/OpenTimelineIO/pull/1936 **Full Changelog**: https://github.com/AcademySoftwareFoundation/OpenTimelineIO/compare/v0.17.0...v0.18.0

2025年10月29日周三
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.4.4

    v3.4.3...v3.4.4 Milestone 📦 Deps Bump three r180 by @ke456-png in #1754 官方 Release:v3.4.4。请查看 Release notes、依赖和许可证变化。

2025年10月25日周六
  1. GitHub · sparkjsdev/spark

    sparkjsdev/spark 发布 v0.1.10

    0.1.10 (Oct 24, 2025) SOG v2 support, new examples and bug fixes Enhancements SOGSv2 (SOG) compression format support ( #179 ) ( @mrxz ) Use DecompressionStream for decompressing .spz files for faster loading times ( #181 ) ( @mrxz ) Make WASD default control for viewer (#6d7d801) ( @dmarcos ) Add minPixelRadius property to discard splats during vertex shader ( #184 ) ( @mrxz ) Docs enhancements ( @querielo ) Interactive holes example ( #189 ) ( @kali-shade ) Interactive ripples effect ( #194 ) ( @kali-shade ) Support logarithmic depth buffer ( #199 ) ( @Philipp-M ) Bug fixes Issue preventing the splats from being updated when they should. ( #191 ) ( @mrxz ) Make bash script conform to "standard" ( #197 ) ( @Philipp-M ) Fix issue with splats rendered at incorrect position for a few frames ( #200 ) (fix #192 , #193 ) ( @mrxz ) 官方 Release:v0.1.10。请查看 Release notes、依赖和许可证变化。

2025年10月19日周日
2025年10月14日周二
  1. GitHub · pixiv/three-vrm

    pixiv/three-vrm 发布 v3.4.3

    v3.4.2...v3.4.3 Milestone 🧹 Chores Enable OIDC Trusted Publishing by @0b5vr in #1739 📦 Deps Automated chore(deps-dev): bump cross-env from 7.0.3 to 10.1.0 by @dependabot [bot] in #1745 chore(deps-dev): bump @eslint/js from 9.30.1 to 9.37.0 by @dependabot [bot] in #1743 chore(deps-dev): bump typescript-eslint from 8.35.1 to 8.45.0 by @dependabot [bot] in #1742 chore(deps-dev): bump typedoc from 0.28.7 to 0.28.13 by @dependabot [bot] in #1741 chore(deps-dev): bump @types/node from 24.0.7 to 24.6.2 by @dependabot [bot] in #1740 chore(deps-dev): bump eslint from 9.30.1 to 9.37.0 by @dependabot [bot] in #1744 chore(deps-dev): bump esbuild from 0.25.5 to 0.25.10 by @dependabot [bot] in #1733 chore(deps-dev): bump globals from 16.2.0 to 16.4.0 by @dependabot [bot] in #1730 chore(deps-dev): bump jest and @types/jest by @dependabot [bot] in #1695 官方 Release:v3.4.3。请查看 Release notes、依赖和许可证变化。

2025年10月9日周四
  1. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.130.1

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.130.1 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.130.1 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.130.1 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.130.1" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.130.1" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.130.1" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. 官方 Release:v0.130.1。请查看 Release notes、依赖和许可证变化。

2025年9月23日周二
  1. GitHub · sparkjsdev/spark

    sparkjsdev/spark 发布 v0.1.9

    0.1.9 (Sep 22, 2025) Performance improvements, SPZ v3 support, new splat transition and reveal effects, brush painting / erasing splat example. Enhancements New splat transition effects ( #172 ) ( @kali-shade ) New splat reveal effects ( #153 , #149 ) ( @kali-shade ) Add support for SPZ v3 (fix #151 ) ( #171 ) ( @gwegash , @dmarcos ) Reduce small memory allocations when loading ply files ( #147 ) ( @mrxz ) Improve .ply parsing speed using compiled parser function ( #150 ) ( @mrxz ) Add support for ortographic rendering ( #157 ) ( @mrxz ) Make sure all examples resize when the window is resized ( #155 ) ( @mrxz ) Call gl.flush() to encourage eager execution. SparkRenderer.updateInternal was not immediately executed ( #156 ) ( @mrxz ) Use child mesh in SplatMesh to auto-inject SparkRenderer instead of monkey-patching ( #158 ) ( @mrxz ) Pre-compute lookup tables when parsing SOGS files ( #159 ) ( @mrxz ) Avoid allocating THREE.Quaternion instances in setPackedSplat ( #160 ) ( @mrxz ) Use native Float16Array to encode a number as a float16 if available. ( #161 ) ( @mrxz ) Splat brush painting / brush erasing example ( #165 ) ( @winnie1994 ) 官方 Release:v0.1.9。请查看 Release notes、依赖和许可证变化。

2025年9月1日周一
  1. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.130.0

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.130.0 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.130.0 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.130.0 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.130.0" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.130.0" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.130.0" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. 官方 Release:v0.130.0。请查看 Release notes、依赖和许可证变化。

2025年8月1日周五
  1. GitHub · sparkjsdev/spark

    sparkjsdev/spark 发布 v0.1.8

    0.1.8 (July 31, 2025) Bug fix + SplatMesh bounding box calculation. Bug fixes Fix SH encoding scale factors ( #142 ) ( @asundqui , @mrxz , @heimeii ) Calculate a SplatMesh's bounding box! SplatMesh.getBoundingBox() ( #126 ) ( @winnie1994 ) 官方 Release:v0.1.8。请查看 Release notes、依赖和许可证变化。

  2. GitHub · sparkjsdev/spark

    sparkjsdev/spark 发布 v0.1.7

    0.1.7 (July 30, 2025) Image quality and performance improvements. Enhancements Customizable splat encoding ranges (rgb, sh1, sh2, sh3) for wider range of colors and scales support improving contrast and color reproduction. Expose premultipliedAlpha flag to use when accumulating splat RGB ( #134 ) ( @asundqui ) Experimental Stochastic splat ordering option . Faster rendering since sorting no longer needed but with some visual quality tradeoffs (#8f5596e) ( @asundqui ) Higher precision mode (float32) for splat sorting in addition to the default one (float16). Addresses z-fighting issues between splats ( @asundqui , @mrxz ) ( #129 ) Allow decoding and parsing of SOGS images to happen in parallel ( @mrxz ) ( #122 ) New splat shaders effect example ( #141 ) ( @kali-shade ) Expose minAlpha and maxPixelRadius in the SparkRenderer parameters ( #130 ) ( @asundqui ) Tree-shaking on worker code ( @mrxz ) ( #118 ) Add JSDocs to docs ( @mrxz ) ( #123 ) Use THREE.js built-in full screen quad instead of custom setup to cover the entire render target ( @mrxz ) ( #121 ) Redunce bundle size by removing anyhow::anyhow dependency ( #127 ) ( @asundqui ) 官方 Release:v0.1.7。请查看 Release notes、依赖和许可证变化。

2025年7月11日周五
  1. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.129.3

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.129.3 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.129.3 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.129.3 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.129.3" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.129.3" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.129.3" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. 官方 Release:v0.129.3。请查看 Release notes、依赖和许可证变化。

2025年6月20日周五
  1. GitHub · vrm-c/UniVRM

    vrm-c/UniVRM 发布 v0.129.2

    Installation You can install UniVRM using the UnityPackage or the UPM Package. The UniVRM supports Unity 2022.3 LTS or later. UnityPackage Download the unitypackage, and drag and drop it to import the package into your project. VRM 1.0: Download VRM 0.x: Download UPM Packages click to expand You can install these UPM packages via Package Manager in UnityEditor. Open the package manager window: Window -> Package Manager Click + at the top-right of the package manager window, then select Add package from git URL... Specify UPM packages using URLs below. UPM package git URL com.vrmc.gltf https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.129.2 com.vrmc.univrm (VRM 0.x) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.129.2 com.vrmc.vrm (VRM 1.0) https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.129.2 You can also install via editing Packages/manifest.json directly. // Packages/manifest.json { "dependencies" : { // ... "com.vrmc.gltf" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF#v0.129.2" , "com.vrmc.univrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM#v0.129.2" , "com.vrmc.vrm" : "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRM10#v0.129.2" , // ... } } Development Samples click to expand via UnityPackage VRM 1.0 Development Samples: Download VRM 0.x Development Samples: Download via UPM Package You can find Samples in the Package Manager and then submit Import button. Window -> Package Manager -> Packages: In Project -> VRM-1.0 or VRM Release Notes 日本語 English Warning from v0.125.0 . com.vrmc.vrmshaders is removed. com.vrmc.vrmshaders is no longer required in manifest.json. 官方 Release:v0.129.2。请查看 Release notes、依赖和许可证变化。