WhiteTowerAI/ohmygame 发布 OhMyGame v0.0.0-beta.4.10
### Added - Use installed Claude Code, Codex, and OpenCode CLIs in conversations, with their own accounts and models, native reasoning controls, and OhMyGame's tools, checkpoints, and Undo. ([#299](https://github.com/WhiteTowerAI/ohmygame/pull/299) by @dogxii) - Manage coding agents in Settings → Agents, choose Standard or Full access permissions, and view reported Claude Code and Codex account usage limits. ([#302](https://github.com/WhiteTowerAI/ohmygame/pull/302) by @dogxii, [#304](https://github.com/WhiteTowerAI/ohmygame/pull/304) by @dogxii, [#305](https://github.com/WhiteTowerAI/ohmygame/pull/305) by @dogxii) - A Visual Novel template with editable scripts, choices, save slots, Auto, Skip, Log, and Settings, plus cross-Scene music and richer Main menu controls. ([#284](https://github.com/WhiteTowerAI/ohmygame/pull/284) by @dihuangdh) - Trim videos in the Library and on Asset Canvas, preview the selected range, and save it as a new video while keeping the original. ([#265](https://github.com/WhiteTowerAI/ohmygame/pull/265) by @dihuangdh) - Trim a Scene's background video without changing the original asset or other Scenes, with precise time controls and Undo/Redo. ([#312](https://github.com/WhiteTowerAI/ohmygame/pull/312) by @82228) - Generate sound effects and instrumental music with Volcengine Seed Audio. A compatible connected provider is required. ([#288](https://github.com/WhiteTowerAI/ohmygame/pull/288) by @82228) - Open a project's workspace folder from recent-project and Projects menus in the desktop app, replacing the obsolete Game design shortcut. ([#315](https://github.com/WhiteTowerAI/ohmygame/pull/315) by @dogxii) ### Changed - New Interactive Stories run as independent web pages, with a project-owned runtime, persistent saves, and static publishing and HTML export. Existing stories keep working and can upgrade with an option to undo the upgrade. ([#284](https://github.com/WhiteTowerAI/ohmygame/pull/284) by @dihuangdh) - New projects can be named automatically from the first meaningful request; stable icon and color placeholders make projects easier to recognize. ([#291](https://github.com/WhiteTowerAI/ohmygame/pull/291) by @dogxii) - Checkpoints respect workspace `.gitignore` rules and prune unreferenced snapshots without removing recorded turn history. ([#280](https://github.com/WhiteTowerAI/ohmygame/pull/280) by @xuhongbo) - The Windows setup wizard lets users choose the installation directory and current-user or all-users installation, preserving existing upgrade settings. ([#306](https://github.com/WhiteTowerAI/ohmygame/pull/306) by @82228) - Seedance video generation includes audio. ([#271](https://github.com/WhiteTowerAI/ohmygame/pull/271) by @82228) - Release notes credit the authors of linked contributions. ([#283](https://github.com/WhiteTowerAI/ohmygame/pull/283) by @xuhongbo) ### Fixed - Codex's macOS command sandbox can read the system OpenSSL configuration required by Node/npm when installing project dependencies. ([#321](https://github.com/WhiteTowerAI/ohmygame/pull/321) by @dihuangdh) - Compatible coding-agent CLIs are checked for required capabilities instead of rejected solely by version; local compatibility and startup failures have clearer diagnostics. ([#317](https://github.com/WhiteTowerAI/ohmygame/pull/317) by @dogxii) - Codex-generated images appear in the conversation and are available to the project. ([#318](https://github.com/WhiteTowerAI/ohmygame/pull/318) by @dihuangdh) - Preview servers keep running during checkpoint snapshots, and file reads remain available while writes wait for a consistent snapshot. ([#268](https://github.com/WhiteTowerAI/ohmygame/pull/268) by @dihuangdh, [#273](https://github.com/WhiteTowerAI/ohmygame/pull/273) by @dihuangdh) - Static video previews support seeking, and HEAD requests ignore byte ranges. ([#272](https://github.com/WhiteTowerAI/ohmygame/pull/272) by @dihuangdh, [#300](https://github.com/WhiteTowerAI/ohmygame/pull/300) by @jsdhwfmax) - AI plugin authoring validates required Skill metadata and supports configuring and testing drafts before installation. ([#277](https://github.com/WhiteTowerAI/ohmygame/pull/277) by @dogxii) - Git Changes compares files removed from the index against HEAD, and project exports avoid asset-name collisions on case-insensitive file systems. ([#281](https://github.com/WhiteTowerAI/ohmygame/pull/281) by @jsdhwfmax, [#269](https://github.com/WhiteTowerAI/ohmygame/pull/269) by @jsdhwfmax) - Pages keep their horizontal alignment when scrollbars appear, and the plan mode label no longer wraps in narrow composer toolbars. ([#303](https://github.com/WhiteTowerAI/ohmygame/pull/303) by @dogxii, [#308](https://github.com/WhiteTowerAI/ohmygame/pull/308) by @dogxii) - The extra-high reasoning level is translated in the Simplified Chinese UI. ([#282](https://github.com/WhiteTowerAI/ohmygame/pull/282) by @dogxii) **Full Changelog**: https://github.com/WhiteTowerAI/ohmygame/compare/v0.0.0-beta.4.9...v0.0.0-beta.4.10
来源:GitHub · WhiteTowerAI/ohmygame · github.com