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GitHub · WhiteTowerAI/ohmygame· WhiteTowerAI/ohmygame·· 4 天前

WhiteTowerAI/ohmygame 发布 OhMyGame v0.0.0-beta.4.12

AI 导读

### Added - Connect external Claude Code, Codex, and other MCP clients to OhMyGame's media, canvas, project, and playtesting tools through Settings → MCP Server. ([#325](https://github.com/WhiteTowerAI/ohmygame/pull/325) by @dogxii) - Explore optional Beta plugins for Blender, Godot, TapTap Maker, Cocos Creator, Unity, Unreal Engine, Aseprite, Tiled, WeChat Mini Games, and Douyin Mini Games. Enable them from the sidebar's Plugins library; these workflows remain experimental. ([#278](https://github.com/WhiteTowerAI/ohmygame/pull/278) by @dogxii) ### Changed - Set up a model provider or installed coding agent during first-run onboarding, choose a default model, and optionally connect creative tools before starting. ([#331](https://github.com/WhiteTowerAI/ohmygame/pull/331) by @dogxii) - Browse Community in a responsive cover grid with visible titles, creators, engagement counts, search, sorting, and matching cards on creator profiles. ([#357](https://github.com/WhiteTowerAI/ohmygame/pull/357) by @dogxii) - Publish Interactive Stories up to 100 MiB, with a longer upload timeout and media optimization in a temporary copy that preserves the original assets. ([#333](https://github.com/WhiteTowerAI/ohmygame/pull/333) by @82228) - Connect Codex Image using its saved sign-in without an extra capability check, and simplify provider detail controls. Availability and quota errors are reported when generating an image. ([#356](https://github.com/WhiteTowerAI/ohmygame/pull/356) by @dogxii) - The Windows installer is shown in English or Simplified Chinese, matching the app's languages; other system languages get English. ([#377](https://github.com/WhiteTowerAI/ohmygame/pull/377) by @dihuangdh) ### Fixed - Preserve recoverable canvas drafts when concurrent changes would merge into invalid node references, and offer conflict choices instead of losing edits. ([#342](https://github.com/WhiteTowerAI/ohmygame/pull/342) by @jsdhwfmax) - Avoid a Windows checkpoint write failure when multiple files have the same contents and are saved at the same time. ([#373](https://github.com/WhiteTowerAI/ohmygame/pull/373) by @xinyang6879) - Keep the previous story picture visible while the next node's media loads, reducing black flashes between story nodes. ([#343](https://github.com/WhiteTowerAI/ohmygame/pull/343) by @82228) - Improve Windows title bar and sidebar appearance, keep installer progress moving forward, allow more time for first-start plugin preparation, and prevent a failed process check from incorrectly blocking installation. ([#352](https://github.com/WhiteTowerAI/ohmygame/pull/352) by @82228, [#369](https://github.com/WhiteTowerAI/ohmygame/pull/369) by @82228, [#377](https://github.com/WhiteTowerAI/ohmygame/pull/377) by @dihuangdh) - Keep composer attachment and context menus usable near window edges and in short viewports, with scrolling when the full menu does not fit. ([#352](https://github.com/WhiteTowerAI/ohmygame/pull/352) by @82228, [#361](https://github.com/WhiteTowerAI/ohmygame/pull/361) by @xinyang6879) - Make plugin Skills available to installed coding agents and prevent Codex startup failures caused by reserved tool names. ([#278](https://github.com/WhiteTowerAI/ohmygame/pull/278) by @dogxii) - Remove the confusing Off map badge from scene cards while keeping visibility controls available. ([#346](https://github.com/WhiteTowerAI/ohmygame/pull/346) by @82228)

来源:GitHub · WhiteTowerAI/ohmygame · github.com